#FUSIONFALL NANOS PLUS#
The original 56 Nanos featured in the original game, plus the three other Nanos included in FusionFall Retro are available for characters to earn at the beginning of the RP. Two new powers have been added in its place. Nanos with a Revive Power have all had the power replaced. Since Resurrect'Ems don't exist, Revive has been removed entirely. Bonus, Scavenge, Recall, Treasure Hunter, and Radar have been repurposed from the game to better match the world of a role play.Nano Types exist within the universe, but don't hold much influence over what happens in the RP.Potions can be used to heal Nanos, while Gumballs are purely just treats in universe. Nano Potions and Gumballs exist within the universe, being sold by DexLabs and Mandark Industries.Characters who are Aliens, EVOs, Magic users, Demons, Cyborgs, etc, can use only carry one Nano with them. Only pure human characters are allowed to carry three Nanos at a time.
Characters can get new Nanos for their catalog by defeating Fusions and bringing the Nano item to the Great Machine. Characters can potentially hold up to three Nanos at a time, and can change their arsenal at anytime by visiting the Great Machine, DexLabs, or Mandark Industries.Nanos differ in this universe in these ways. They are a staple of the FusionFall series, so of course they're a part of the RP. Nanos are small, bite-sized sidekicks made from Imaginary Energy and Fusion Matter used to fight back against the Fusions.